

FALSE Just yesterday had a Bzzzt event on the power line between my one wood-fuel generator, and my house containing 2 standing lamps. If it happens on a crematorium, sun lamp or battery it's because of rain. Next time I get an infestation, it shouldn't be hard to repeat the tactic without the swarm attacking. The random 'ZZZT' event can only happen on conduits, if they have a connection to at least one battery. Other than Yoonie, none of the other colonists needed to fire a shot. Sadly, all the jelly caught fire as well.

As for the zzzt event, Im pretty sure the size of the fire depends on how many batteries you have so. It wasn't enough, and the whole cave system started glowing orange and the bugs began suffering heatstroke. r/RimWorld u/ApeironAnaximandros Apr 16 22. The bugs were scorched, and in their fiery panic they tried digging around the kill-room, even exposing an outside tunnel by a corner. Took longer than I expected for the bugs to trigger the IED, but the explosion worked mostly as planned, in that it exploded and the room ignited. Barely got through the kill-room before the bugs got there. She managed to ignite one of the megaspiders, who in turn ignited one of the hives. Then I sent Yoonie in with an incendiary launcher to draw aggro.

Then I tried a useless chinchilla, but the bugs wouldn't take the bait even after I sent it deeper into the tunnel. Originally, I had intended to use a boomrat or boomalope as bait, but couldn't tame one quickly enough. I've discovered that if I save often I can actually save scum the explosion, so that if it happens 30 seconds after save, it will always happen 30 seconds after save, but in a different place in the base. The plan was, I'd create a kill-room with stone walls, wood floors, a stockpile of alpaca wool(I have way too much of this), and a small stack of chemfuel, along with an IED trap to start the party. I build everything inside too, and a wiring explosion is a common random event. If you don't make conduits at all (my typical approach) you can't get zzzt even if it's enabled. Rather, if you don't spam batteries it's a small event. This event doesn't have much effect on gameplay if you plan for it. My pawns may be omnipresently in a good mood and it may be under a cold mountain and I may only use Ancient Batteries that never zzzt and I may have firefoam poppers littered everywhere and I may have dozens of animals that will immediately clobber any imbecile who tries to stage a prison break, but. Second, it's surprisingly easy to increase the temperature of an entire mountain cave complex to "literal hell". Re: The game is reaching 1.0 and I still have short circuits/zzzt disabled. First, colonists can remove their draft status whenever without warning, because apparently they do not understand the concept of a military draft. I learned several valuable lessons from that. They celebrated their honeymoon by fighting off a too long-ignored bug infestation in the nearby mountain. In fact everyone had gotten over their muscle parasites already.
